Ethan Windsor - Game Developer
*This site is currently under active development. Be sure to check back from time to time for any updates!!)*

About

Hello, I am Ethan Windsor and am currently a 4th year student at Brock University & Niagara College GAME program. I spend most of my time exploring new programming challeges, always looking for something new. My current interest include procedural generation and graphics programming. Throughout my years, I have been part of many projects. Down below are just a few of them.

Current Projects

4th Year Capstone

September 2026 - April 2027, 4th Year Capstone Project

This is my current project .............................................................................................................................................................................................................

Latest Posts

  1. First Post!!

    September 22, 2026

Past Projects

Sleeper Agent

September 2025 - April 2026, POWERBOMB Studio

A top-down, asymmetrical, and aggressively CO-OP game. Play as two mischievous aliens with unique abilities, the heavy-hitting JUMBO and slick SLIM, tethered together as they drag along the unconscious body of a secret agent! I was Programmer Lead on the team, most my work focused around AI with dynamic path navigation and the combat experience. Built in Unity using C# and displayed at Level Up Showcase 2026.

Peas and Zees

September-December 2025

A top-down shooter game made for my course about learning advanced programming techniques. Understanding programming architect, AI using Finite State Machines, and implementing save systems via: PlayerPrefs, JSON Serialization, Binary Serialization, and Scriptable Objects. Built in Unity.

GPS Industry Project

September-December 2025

A industry project I partook in within a group of four. This is a snippet of the analysis paper of what we discovered. My significance on the team focused in data collection and data representation.

Cryptanalysis Genetic Algorithm Paper

September-December 2025

A paper I wrote toward my Introduction to Artificial Intelligence class. For research I created a program to implement a genetic algorithm (GA) in application to decryption of keys; cryptanalysis of the Vigenère cipher. Understanding how GA's work in inspiration of Darwin's theory of natural selection.

Program Synthesis Paper

September-December 2025

A paper I wrote for my Introduction to Artifical Intelligence class. To gather the data needed for said research paper, I had built a program to solve ARC program synthesis tasks with integration of informed search algorithms such as Breadth-First (BFS), Greedy-Breadth-First (GBFS), and A*.

CoExistence

January-April 2025

Here is a game I made toward a computer science course. Being able to create/manage threads and dabble in networking creating a client-server connection with two different interfaces's in terminal and a GUI with the option of mix & matching, all while being able to host multiple games at once.

Manticeps

January-April 2025, Grymbler Studios

Manticeps is a platformer side scroller in which you assume the role of a parasitic virus taking control of a mantis. Fight and infect your way to spread your mutation to all life. Get stronger as you acquire more mutations on your path of assimilation and carnage. Entitled as lead VFX artist and gameplay programmer, I found myself creating and learning much about particle systems, shaders, and etc in direct application to combat gameplay specifically tied to my other work of player movement and combat.

Shinda Senshi

September-December 2024

A solo project made toward a course to learn 3D modeling in relation to Environment Design. Built in Unity, with 3D modelling done via 3Ds Max.

SQL Database Project

September-December 2024

Final project for my SQL Database class, here is the diagram I made to visually convey my database.

3D Platformer Whitebox

December 2024

An individual project for a course focusing on level design and the process of teaching and challenging the player in the 3D platformer genre. Built in Unity.

2D Platformer Whitebox

November 2024

An individual project for a course focusing on level design and the process of teaching and challenging the player in the 2D platformer genre. Built in Unity.

1 Inch Robot

January-April 2024

A platformer built in a team of 5, for one of my classes. Built in Godot, in development I learned handling input and physics for games.

8-Bit Tragedy

January-April 2024

A solo project made for a course to understand the fundamentals of Unity Engine, and basics to programming in a game structure. Built in Unity.

Contact

Email: ethan@ewgame.dev
Linkedin: ethan-windsor
Itch.io: etay_legend.itch.io
Github: github.com/EtayLegend